Data-driven dialogue with real world inpact.
FF create innovative public engagement and research tools. We have extensive experience of making complex content accessible to non-specialist audiences without dumbing it down.
Academic researchers, civil society organisations and think tanks often need to find out what the public thinks - but many of the existing methods for discovering this have severe limitations. We’re a studio with one foot in academia and one foot outside: we understand research ethics and impact, the priorities of academics and the needs of a civic university but we are also experts in communicating with the public and developing innovative, engaging, stable technical platforms. We combine narrative and innovative digital methods to connect people with research, and neuroscience insights to get high quality data. Our methods are scalable, enabling us to reach wide and diverse publics.
We’ve created a range of tools that can be adapted to new topics and purposes. We also have the capacity to create bespoke new tools. Our systems obtain consent and gather anonymised data, tracking the journey of an individual or a group through the process of engaging with a topic. We gather meaningful quantitative and qualitative data and share it with partners in a secure and timely manner.
We combine technical, design, storytelling, presentation, communication and facilitation skills, all of which we have in house.
As the Mayor of Mancunia, it's your chance to change the food system to deliver the brighter future that the people of the North -and the planet in general- deserve.
The Mayor of Mancunia is a digital game commissioned by the SHIFT research project at the University of Oxford, for display at Manchester Museum. It was supported by the Wellcome Trust.
Care to Share? is a trilogy of online quizzes looking at attitudes to sharing digital evidence, sharing DNA and the deployment of facial recognition technology.
Care to Share? was created with the Leverhulme Research Centre for Forensic Science (LRCFS), at the University of Dundee, as part of a UKRI-funded project looking at trust in the Criminal Justice system.
Wild interactive is the culmination of Manchester Museum’s Wild exhibition. It uses a personality-test style quiz to help visitors explore how personal values shape perceptions of nature and wildness.
It allowed Manchester Museum to collect a data-set about where visitors position themselves in relation to nature, which can be used to inform future programming.
The Strategy Room is an immersive experience which uses facilitated discussion and social psychology to find out what non-experts really think about climate change policies.
Created with Nesta and UCL’s Climate Action Unit, it won the Citizen Experience & Insight category at the National Innovation Awards and was shortlisted for the Business Green Awards 2023 (Behaviour Change category).
The Window is an immersive audio experience blending story, music and spatial sound. Spanning three generations and 40 years, it asks what we inherit from the past and what control we have over the future.
The Window is the recipient of one of Alzheimer’s Research UK’s inaugural Inspire Awards and a collaboration with the MRC Unit for Lifelong Health and Ageing.
Do What You Must is an immersive scenario-based tool to model better decision-making in the face of the impending risks and uncertainty of climate change.
Do What You Must is a collaboration with Classics Professor Neville Morley, first presented in the Green Zone at COP26. It is possibly the most novel redeployment of Thucydides you will ever encounter.
Policy Pathways is an interactive scenario tool that allows decision-makers to explore economic and policy levers for accelerating the transition to net zero.
Policy Pathways was developed in collaboration with the UCL Climate Action Unit and Chatham House, and presented at COP26.
The Doctor’s Assistant is a public engagement scenario game exploring near futures of data-driven healthcare. It helps researchers inform their work with public perceptions around artificial intelligence.
The Doctor’s Assistant was commissioned by Wellcome / EPSRC Centre for Interventional and Surgical Sciences and University College London Hospitals Biomedical Research Centre.
Smoking Gun is a whistleblower thriller for remote audiences. Mixing game, digital art and social experiment, it asks how we can use digital clues to hold the people in power to account.
Smoking Gun is a collaboration with Data Stories at the University of Southampton, developed with the support of the STARTS Residencies Project as part of the STARTS initiative of the European Commission.
The Evidence Chamber takes the form of an interactive court room drama, and is simultaneously a public engagement tool and a way of doing research.
The Evidence Chamber is commissioned by the Leverhulme Research Centre for Forensic Science (LRCFS) at the University of Dundee. It was shortlisted for a 2021 Times Higher Education Award.
If I Were You is an interactive digital story co-created with teenagers. It explores the decisions we make about protest, citizenship and climate emergency.
If I Were You was commissioned by Nesta’s Collective Intelligence Centre, and supported by Paul Hamlyn Foundation’s Ideas and Pioneers Fund.
When Harm Happens is is a an experiential training tool to help clinical professionals prepare for the potentially devastating consequences of critical incidents.
When Harm Happens was commissioned by Kings College London and Guys and St Thomas’s Foundation Trust.
Shutdown! is a piece of dynamic research into what public response would be to a national power failure. The data collected during the game and debrief is used to inform government communications.
Shutdown was commissioned by the Cabinet Office and the CRUISSE (Challenging Radical Uncertainty in Science, Society and the Environment) network.
The Justice Syndicate is an interactive medium drawing on a jury format. It explores how taken-for-granted assumptions, intuitions and emotions influence decision-making.
The Justice Syndicate was selected for Aesthetica Art Prize Anthology, Future Now - 100 contemporary artists of 2020; and longlisted for the Lumen Prize.
As well as collaborating with other organisations and academics, Fast Familiar undertake independent research, in line with our own interests.
Fast Familiar’s lead artist Dan Barnard is doing a PhD at the University of Sussex in what theatrical techniques can add to deliberative mini-publics.
Putt your way through life’s twists and turns. Will you hit a health hole in one? Or get stuck in a bunker of bad luck? This playful experience connects you with the amazing stories uncovered within cohort studies.
Life Course Golf Course was a collaboration with the MRC Unit of Lifelong Health & Ageing at UCL, presented at Science Museum Lates and Green Man festival.
Questival was a brand-new family festival of questions at the Natural History Museum. NHM scientists are always seeking answers - and sometimes asking a question creates more questions than it answers. Can you stay curious and follow where the questions lead?
Questival was commissioned by the Natural History Museum.
Llama Outbreak! was a game in which players learned about the spread of infectious disease, lateral flow tests and mobile testing. Back when that was a fun idea, rather than a reality we lived for 3 years.
Developed with scientists from UCL’s Nanobiology Department, Llama Outbreak! was presented at Green Man festival.